

Zachariah Ray
Ever since I was twelve years old
After playing Halo 3: ODST for the very first time, I recognised in that moment the significance of sound and music's contributions towards a game's entire experience. Moving away from those nostalgic days of listening to a game's soundtrack on repeat, I am now academically pursuing a career as a sound designer and post production audio engineer by undertaking a 'Bachelor of Audio' at the Byron Bay SAE Creative Media Institute located in NSW, Australia since the fall of 2022.
I make experiences come to life
For all audiences, by directing your player's sonic perspective towards the feeling of wonder and awe that only captivating games can provide. Which I achieve this through over a year's worth of vast knowledge and experience acquired from the multitude of audio career fields I've explored.
Whether its sound design you want or an asset on your side
Lets create an experience together both you and your audience won't forget

WHY WORK WITH ME?
Im here to elevate your game's sound to the next level. Because when you have great sound it makes the experience feel great. And when the experience is great, people just won't get enough fun without playing your game.
Now, tell me if these problems sound familiar:
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The urgent requirement for custom music, sound design or voice over work needing to be implemented into your game or VR/AR project.
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The tediousness of organising quotes for a period of time instead of the option for a upfront cost
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Or the frustration of certain contractors who don't live up to their of an agreement
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Well say good bye to those previous issues, because you came to the correct place!
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With my year's worth of experience as well as proficient insight on sound design, voice-over recording, audio implementation using Unreal, Unity, or FMOD, and other digital audio systems. You can guarantee I know what it will take to make your game's sound unique.
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Imagine the possibility of a smooth production process where you don't have to worry about any audio issues and can focus more important things, then by the end of our partnership you have a polished game that you can show off to friends, family or potential game conferences ranging from PAX to GDC where many people are just dying to play it.
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If this resonates with you, feel free to shoot me an email or a call to say hi and discuss your up coming project. I look forward to creating extraordinary things together.
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